![]() While the huge levels are great combat arenas, there are two extended sequences in the game which require you to not only grab a keycard, but then use THAT keycard to find four seals hidden around the area to open a locked door. I mentioned keycards in my opening paragraph, and SS3 will brutally remind you why games have moved on. A new addition are contextual melee attacks where you can do such things as rip an enemy’s eye out/head off or even pull out their heart Mola Ram-style. It shoots cannonballs that are larger than Sam himself. The minigun (that you never have to reload, natch) will make short work of enemy waves, the Devastator, which is basically a rocket/grenade launcher with a sniper scope, and of course Sam’s Cannon. You have your basic machine guns, shotguns and rocket launcher, but a few really stand out as fun.
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